For Honor has a major patch incoming, which will make changes to many of the game’s heroes. The PC version of For Honor will receive the patch, labeled 1.03, tomorrow (February 28) at 8 a.m. Eastern after the game goes down for a 15-minute maintenance period due to the patch.
Those playing For Honor on PlayStation 4 and Xbox One will have to wait until the patch can make its way through the certification process with Sony and Microsoft, however. The developers do not have a timetable on when that process will be complete, but promise to update fans with any news.
Among the warriors getting adjusted in this patch, the Valkyrie looks to be getting the most amount of change, who will get an overall buff as promised. Ubisoft said the previous nerf to Valkyrie impacted its dueling ability too greatly, taking the hero from the top dueler in the game to dead last. To correct it, a few of Valkyrie’s attacks will do more damage, and some will have a quicker recovery time before strikes, meaning Valkyrie can now perform strikes faster.
Read the Full For Honor Patch Notes on Page 2!
As for the Peacekeeper hero, Ubisoft says the patch will roll back some unintended bugs that resulted from implementing changes to Peacekeeper during the For Honor beta. After the patch, Peacekeeper should perform as the developers originally intended.First and foremost, the character’s bleed damage will return for each stab, in addition to increasing Peacekeeper’s Stab and Light Attack.
Speaking of guardbreak, this patch will roll back the mechanic to how it worked during the beta “in order to have it be a more usable skill,” according to the developers. More specifically, that means a player can now counter a guardbreak if guardbroken during their own guardbreak animation. Previously, if a player hit guardbreak, but the other player’s guardbreak collided first, they were unable to counter and push the player away.
Patch 1.03 will also make various small fixes and improvements to the game’s UI, chat system, and graphics. There’s no word about any fixes coming in this patch to For Honor’s anti-cheat system, which is reportedly banning a large number of players who are not guilty of any kind of cheating.
For Honor will have been out for two weeks when this patch hits, launching to positive reviews and topping the UK sales charts.
For Honor is available now on PC, Xbox One, and PlayStation 4.
Head to Page 2 for the full Patch Notes!
Feats
Shugoki
- Fixed a bug that caused players to lose the “Hard to Kill “ Feat upon death.
Orochi & Berserker
- Addressed bugs with their area of effect (AOE) ground Feats not working if the player stopped moving The Orochi’s Nail Bomb & the Berserkers Stun Trap Feats now apply their damage effects correctly to characters who trigger the trap, but stop moving towards the trap, as it was intended.
Valkyrie
- The Valkyrie Bloodlust Feat is now triggered on all types of kills as it was intended.
Berserker, Warlord, & Valkyrie
- Tweaked the “Rush” Feat animation transition bug from idle to sprint animations
Fight
All Fighters
- We reverted the Guardbreak mechanics to the Beta behavior in order to have it be a more usable skill. Guardbreak is no longer un-counterable if you’re Guardbroken during Guardbreak startup. Attacks that cannot be blocked because they are too fast no longer display the Unblockable Attack feedback. Fixed camera clipping issues with walls on executions
Peacekeeper
Some tweaking was made on the Peacekeeper during the Beta, which caused some bugs and unintended changes. We are changing some of her moves to behave as designed.
- Fixed the Peacekeeper Guardbreak and Bleed stacking bug Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix Increased the range of the Peacekeeper Stab Attack to fix issues with missed stabs and therefore not applying Bleed Stab range increased from 1 m to 2 m Changed the range distance of the Peacekeeper Light Attack. She can now connect a Light Attack after a parry. Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
Berserker & Conqueror
Stab 1 applies 2 dmg + 15 Bleed dmg over 10 sec Stab 2 applies 2 dmg + 12 Bleed dmg over 8 sec Stab 3 applies 2 dmg + 9 Bleed dmg over 6 sec Bleed damage now stacks up for a total of 36 dmg, in the Beta this total was higher (45dmg) but has been reduced for balancing along with the accompanied bug fix
Stab range increased from 1 m to 2 m
Normal Light Attacks had their range increased by 0.25 m; from 2.75 m to 3 m
Light Attack recoveries decreased to prevent free Guardbreak on Block. This was never the intended behavior. Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
Berserker’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms Conqueror’s Light Attacks and chained Light Attacks recoveries on Block reduced from 900 ms to 700 ms
Overall Valkyrie gameplay update/buff. We found that the changes we made during our latest Technical Test were impacting too much the dueling abilities of the Valkyrie. She has gone from the 1st place in Win/Loss in Duel to the last spot.We’ve made some of her moves a little faster and we’ve added some mix-ups.
- Pouncing Thrust & Hunter’s Strike damage increased from 12 dmg to 17 dmg Pouncing Thrust & Hunter’s Strike can link into Light Chain faster: from 400 ms – 900 ms to 200 ms – 500 ms Light Attacks recoveries reduced by 100 ms Light Attack Miss Recovery 900 ms to 800 ms Light Attack Hit Recovery 700 ms to 600 ms Light Attack Interrupt Block Recovery 800 ms to 700 ms Light Attack Regular Block Recovery 700 ms to 600 ms. Light Chain second Attack Startup reduced by 100 ms, recoveries reduced by 100ms Light Chain second Attack Startup 600 ms to 500 ms Light Chain second Attack Miss Recovery 800 ms to 700 ms Light Chain second Attack Hit Recovery 600 to 500 ms Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms Light Chain second Attack Regular Block Recovery 600 ms to 500 ms Shield Crush can now be chained into Light Chain After 400 ms into Hit Recovery After 500 ms into Miss Recovery Hunter’s Rush Recoveries shortened by 200 ms Miss recovery 1000 ms to 800 ms Hit recovery 800 ms to 600 ms Interrupt Block recovery 900 ms to 700 ms Regular Block recovery 800 ms to 600 ms
Orochi
Light Attack Miss Recovery 900 ms to 800 ms Light Attack Hit Recovery 700 ms to 600 ms Light Attack Interrupt Block Recovery 800 ms to 700 ms Light Attack Regular Block Recovery 700 ms to 600 ms.
Light Chain second Attack Startup 600 ms to 500 ms Light Chain second Attack Miss Recovery 800 ms to 700 ms Light Chain second Attack Hit Recovery 600 to 500 ms Light Chain second Attack Interrupt Block Recovery 700 ms to 600 ms Light Chain second Attack Regular Block Recovery 600 ms to 500 ms
After 400 ms into Hit Recovery After 500 ms into Miss Recovery
Miss recovery 1000 ms to 800 ms Hit recovery 800 ms to 600 ms Interrupt Block recovery 900 ms to 700 ms Regular Block recovery 800 ms to 600 ms
Increased the dodge back on the Orochi’s “Riptide Strike” Increased the backward displacement from 1.75 m to 2 m
Game mode
- Increased the backward displacement from 1.75 m to 2 m
Duel, Brawl, Elimination
- Bots joining an in-progress match will be dead for the current round.
Miscellaneous
- Changed Music in Face Off screen Various bug fixes