Eliminations are easy to come by in Fortnite’s Team Rumble, which is why how many a player has racked up isn’t necessarily indicative of how well they performed.
Battle royale games are no longer about nothing more than 100 players battling on a map until only one remains. New modes and features have been introduced in order to keep players interested. Fortnite has been an industry leader in that regard. Epic rotates various modes in and out of the game and leaves popular ones where they are whenever it can.
One of the more popular modes added to Fortnite, which is now a permanent feature, is Team Rumble. Two teams of up to 20 players compete against each other with the aim of being the first team to reach the elimination goal. When eliminated, players respawn until the goal has been reached by whoever turns out to be the winning team, at which point the match comes to an end.
That leads to a certain amount of chaos and once the circle has gotten pretty tight, which happens a lot quicker than it does in regular BR modes, elimination counts rack up very quickly. It’s not out of the ordinary for a player to finish the round with more than 20 eliminations. That sounds impressive, and to some degree it is, but how many times was that player eliminated in their quest to achieve that number?
The trouble is, other than the player themselves at the end of the round, no one knows how many times they were eliminated. Even the screen at the end of the round supplies no information other than a random selection of how many eliminations some other teammates achieved. Epic needs to take a page out of Modern Warfare’s book and supply Team Rumble players with a K/D ratio. Or in Fortnite’s case, an E/D ratio.
Not only will that reveal who really did perform best during each round, but players will also have a better idea of how they perform overall. An E/D lower than one means a player needs to up their game. There could even be rankings as players battle to have the best E/D in the world. At the moment Team Rumble feels like it’s there out of necessity, and Epic doesn’t pay it nearly enough attention. An E/D would be a simple but effective way of changing that.