It’s early Thursday morning, which means that the Fortnite servers briefly went down in preparation for the launch of new add-ons, a new limited time mode, and a new update. But to keep players occupied while they wait to get back to Battle Royale, Epic Games has released the patch notes for the latest update.

While not as substantial as Season 3 update, this week’s patch still has a few items of note. The biggest item on the docket is, of course, the Teams of 20 Limited Time Mode that pits five teams of 20 against each other.

It might be a team of 20, but players cannot exceed squads of four. Every member of the 20-player team will be able to see the other on the map, and the team killing protection will keep every friendly safe. Epic has also boosted treasure chest appearances and supply drops to better suit the number of players working together and presumably to avoid infighting between strangers.

  • Each team is composed of five squads of four players. All teammates will be displayed in green on the map. The Map screen now shows total number of players alive on each team. Increased chances of treasure chests spawning from 50-70% to 60-80%. Increased chances of ammo boxes spawning from 65-80% to 75-90%. Supply Drops always come in batches of 5 instead of varying amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s). Teams of 20 has six Storm Circles as opposed to nine. Maximum match length is 23 minutes, down from 25. Storm Circle Timings: Storm Circle 1: Random location. 60s wait, 180s shrink time. Storm Circle 2: Random location. 60s wait, 90s shrink time. Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time. Storm Circle 4: 120s wait, 60s shrink. Storm Circle 5: 180s wait, 60s shrink. Storm Circle 6: 240s wait, 120s shrink.

The only other big change in the update will give players credit for an elimination if they kill an opponent with fall damage. Previously, if a player destroyed a building underneath an opponent or sent them flying using the new impulse grenade, the kill feed would say they didn’t stick the landing. Now the person responsible for creating the fall damage will get credit for the elimination.

  • Storm Circle 1: Random location. 60s wait, 180s shrink time. Storm Circle 2: Random location. 60s wait, 90s shrink time. Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time. Storm Circle 4: 120s wait, 60s shrink. Storm Circle 5: 180s wait, 60s shrink. Storm Circle 6: 240s wait, 120s shrink.

On the cosmetics front, the update will deliver the Burnout skin for players to purchase with their V-bucks. It’s a new skin and plenty of players will likely purchase to support Fortnite and Epic, but it’s arguably less desirable than the John Wick skin. Nevertheless, a change of scenery is always nice.

Of course, the update also makes some tweaks to the Save the World mode in Fortnite, including a new speed boost pad for the hover board. However, Save the World pales in comparison to Battle Royale when it comes to popularity. Just this week, for example, Fortnite surpassed PlayerUnknown’s Battlegrounds as the most watched and most streamed game on Twitch.

Expect that popularity to continue through today, as more viewers check out the new mode, new skin, and the handful of gameplay changes. Read the full patch notes (not including the Teams of 20 details) below:

  • Players will get elimination credit for forced fall damage either through Impulse Grenades or destroying structures underneath their enemies. Breaking the base of a structure will count the same as breaking the exact piece a player is standing on before they fall. Riding a rocket no longer cancels emotes or using consumables. Lobby emotes will now play out instead of just ending at 5 seconds.

Bug Fixes

  • Breaking the base of a structure will count the same as breaking the exact piece a player is standing on before they fall.

  • Fixed an issue where players at 60 FPS could not jump as high as those playing at 30 FPS. Fixed an issue that prevented weapon tracers from being visible after a certain distance. Fixed an auto-sprint issue that would cause players to continue sprinting when they tried to stop.

WEAPONS + ITEMS

  • Fixed issues with the Hunting Rifle’s accuracy. Now uses perfect accuracy when aiming and not moving. Hip-fire remains unchanged. Fixed an issue with accuracy reticle UI being slightly mismatched. Fixed additional weapon loading issues that prevented players from being able to see or use their weapon while the world was loading. Fixed an issue where firing a weapon could cancel the equip animation.

WORLD

  • Now uses perfect accuracy when aiming and not moving. Hip-fire remains unchanged. Fixed an issue with accuracy reticle UI being slightly mismatched.

  • Fixed the kitchen cabinets that were placed outside of some houses. They are now back inside where they belong. Increased the HP value of Weeping Willow trees so it is more representative of the amount of resources it gives.

UI

  • Fixed an issue that sometimes caused an inventory slot to be unusable. Fixed an issue where players would have to press the ‘Leave Match’ button twice when exiting an in-progress match. Fixed an issue where squad members could be missing from the top panel when opening the in-game menu. Fixed a crash that would occur when closing the game after opening the settings menu.

ART/ANIMATION

  • The Pump Shotgun’s pump animation will now play when held up instead of at rest. Distant buildings and objects now connect to the terrain more smoothly. Improved terrain rendering and cloud shadows.

  • Fixed an issue where Glider trails were not visible to other players. Fixed an issue that prevented destruction effects from playing while on low effects settings.

AUDIO

  • Added squeaks to wood, stone, metal, and default hits for the Pick Squeak harvesting tool. Improved the default glider and umbrella open sound so that it syncs up with animation. Added an audio cue that will play when squad members jump from the Battle Bus. Improved the Epic/Legendary Assault Rifle close-range fire sound.

  • Fixed a crash that would occur when unplugging headphones. Fixed an issue that would cause tactically important sounds to occasionally be cancelled.

PERFORMANCE

  • Fixed hitching when certain player outfits were loaded in the middle of the match. Fixed crashes that could occur in rare cases when using the NVIDIA ShadowPlay Highlights feature.

Fortnite is available now for PC, PS4, and Xbox One.