In Frostpunk, you’ll play as the person in charge of a group of people looking to survive a harsh Volcanic Winter. They’ll flee London to settle in a crater and build a city around a generator that provides warmth and electricity, so it’ll be up to you if they succeed or not.
Since this is a city-building and survival video game, there’ll be tons of hard decisions you’ll inevitably have to make, like deciding who works extra hours or if kids have to join the workforce. These choices will significantly affect your gameplay, and they’ll be the difference between surviving the final storm or getting a game over.
Since the game takes place in icy conditions, people will inevitably get sick. You can deal with the sick in many ways, and depending on your choices, your city could end up with a few amputees who will not be able to rejoin the workforce until you make them some prostheses. Here’s how you do that.
What Are Prostheses
These items are mechanical limbs that amputees can use to get back to work. Each one costs ten steel to make, and you’ll need a Factory to produce them.
If this ten steel cost is too much for you, then consider researching the Streamlined Prostheses technology in the Workshop to lower the cost to five steel each. Researching this tech will cost 40 wood and 25 steel; the prerequisite is having a Factory in your city.
Why Use Prostheses
Once people start getting sick, there’s only so much you can do. Building Medical Posts will certainly help, but those buildings are meant for easier to treat illnesses rather than gravely ones. To treat the last kind, you’ll have to build an Infirmary or leave gravely ill people in a Care House. However, sometimes you haven’t researched those buildings yet, and sick people can quickly pile up, leaving you with fewer workers or engineers who can work.
If you need an alternate solution to these problems, you should sign the radical treatment law. With that, one Medical Post will be able to cure gravely ill people, but there’ll be a 30% chance they’ll end up as amputees.
- This situation presents a second problem: amputees will be cured but won’t work again unless you find a way to give them prostheses.
Since Frostpunk’s main storyline takes place over the course of a few weeks, it is not like people will start reproducing and eventually giving you more humans who can work. No, no, in this game, you’ll gain more citizens by scouting and finding groups of survivors. That’s why taking care of the people you already have is so important, and them being able to work means more resources and a higher chance of survival.
How To Get Prostheses
Before people can use prostheses, you’ll have to sign the Prosthetics law. This one will be part of the Adaptation Laws inside the Book of Laws. This law will be unlocked after you signed the Care House law, and what it does is allow you to make Prostheses in Factories.
The other thing you’ll have to do is build factories. Like most buildings in this game, to create the Factory, you’ll have to research it first using the Workshop. This tech is a tier two one, and it costs 30 wood and 20 steel to research, while building the Factory requires 30 wood, 15 steel, and one steam core. Afterward, you’ll unlock other technologies like:
- Automaton Integration Streamlined Automatons Streamlined Prostheses
To operate, the Factory requires five Engineers or one Automaton, and once it’s working, you can make Automatons or prostheses.
You can start making prostheses right away. Just keep in mind that installing them on amputees will occupy one bed in medical facilities, and the whole process will take the same time as if that person was being treated for a common illness.
Also, suppose you’re playing “The Last Autumn” scenario. In that case, there’s another way to get prostheses as you can simply order them from the telegraph station if you pass the Prostheses Shipments law (which is an Administration Law). If you do this, keep in mind that each prosthesis will cost you three Logistical Capacity.
NEXT: Frostpunk: Every Building That Needs Heat