The Xbox Series S will have half the internal storage of the Xbox Series X, but Microsoft has already thought of a solution to that particular problem by making games smaller for the Series X.

Now that the full specs have been released for both of Microsoft’s next-gen consoles, people are noting the perceived flaws on the much less powerful Xbox Series S. One of those flaws is just how little storage the smaller Xbox receives compared to its bigger sibling, with the Series S receiving just 512 MB of storage compared to the Series X’s 1 TB.

With just 512 MB of storage, gamers looking to play Call of Duty: Warzone will basically be forced to pay for a 1 TB expansion card, and at that point, why wouldn’t you just pay the larger price for the Xbox Series X? At least then you’d get a full TB right out of the box, plus the Series X’s vastly more powerful graphics processor.

Microsoft has thought of that issue. In an interview with IGN, Xbox director of program management Jason Ronald said that they plan to make games smaller specifically for the Xbox Series X.

“With a performance target of 1440p at 60 fps, our expectation is that developers will not ship their highest level mipmaps to Xbox Series S, which will reduce the size of the games,” Ronald said. “Ultimately the controls in the developer’s hands. We’ve had this technology for a while that allows developers to intelligently choose which assets to install on which device they’re playing on. So the flexibility is in the developers’ hands to make sure the right assets are there.”

Ronald said that rather than shipping games for Xbox Series S with the full 4K textures required on the Xbox Series X, those texture packages can be reduced to 1440p–the native resolution of the Series S. This will give developers significant savings when it comes to game install sizes, although it remains to be seen if this will reduce overall storage requirements by 30% when compared to the Series X.

Developers are still concerned that the Xbox Series S will become a bottleneck for Series X development thanks to having roughly a third of the processing power of the Series X. Ronald countered that the Series S will still have all the features of the Series X, and it’s up to developers to scale their games up or down to function on each console.

Source: IGN