For better or worse, Rockstar set out to make the most realistic and immersive simulation of what life was like in the old west when developing Red Dead Redemption 2. The game has been both praised and derided for its strict attempt at portraying the world in a realistic manor. This comes through in many forms, such as your character’s hair and beard growing over time, detailed animations for skinning animals, and of course, the infamous horse testicles detail.
That doesn’t mean there aren’t some concessions made to make the game still function as a game, including the Eagle Eye mechanic. This mechanic is introduced to the player during a hunting mission where Arthur goes out with Charles in search of animals. By activating Eagle Eye, you can use trails left by animals to track and kill them, as well as easily collect highlighted plants.
What DarkTide48 discovered and shared on Reddit was that this special vision includes more than just wild animals as potential prey. Eagle Eye also treats drunk NPCs as something Arthur would be able to track in the same way an animal would, presumably based on their scent.
While the implications of this are a little troublesome, although Arthur isn’t above killing other men, it does raise a lot of questions. Is it the smell of alcohol that Arthur is picking up, or just that a drunk person is more likely to have a strong odor than normal towns people? This is the old west, after all, so it isn’t as though the average person is going to smell all that great anyway.
A few other commentators have pointed out that it isn’t just random NPCs that take on this glow. Uncle and Bill, two other characters known to enjoy their fair share of alcohol, will also exhibit this same glow.
This is just one out of hundreds of discoveries people are still making in the world of Red Dead Redemption 2 that show just how much love and care the developers poured into it over the years. While it may not mean much in terms of actually impacting the gameplay, it is nonetheless a fun little detail that by no means had to be included.