When we first gazed upon BioShock Infinite in an epic gameplay trailer from Irrational Games, our first sight wasn’t of a horde of enemies getting swept away by a racking fireball, a bell tower collapsing at our feet, or a panorama of Columbia’s stunning skyline. No, that came later.
One of our first glimpses of BioShock Infinite, rather, was a painted wall mural depicting an idolized George Washington - a notice to the citizens of Columbia to always be on guard against the “foreign hordes.” Little did we know it would mean crossing paths with our Founding Father himself - and that as a Stars-and-Stripes-winged, Gatling gun-wielding, mechanized “heavy hitter” more resembling of Arnold Schwarzenegger in The Terminator, he’d quickly become one of the most lethal enemies in the game.
Kicking off a new series of BioShock Infinite developer diaries, Irrational Games creative director Ken Levine and the rest of the team explain how one of their focuses for Infinite’s combat was to create deeper enemy variety (a need we noted in our BioShock 2 review). The result: the aforementioned heavy hitters that Booker and Elizabeth will cross paths with in the game - one of which is the petrifying porcelain-faced Motorized Patriot: