Now that it has finally been released, players are diving into the rich historical world of Ghosts of Tsushima. With its stunning scenery from the era of feudal Japan, the game pushes the limits of the PS4’s technology in multiple ways, including creating as many trees in the environment as possible.

Fans have already taken advantage of the Ghosts of Tsushima’s photo mode, with some amazing results that show off the truly epic world that Sucker Punch has created. The game even offers a ‘Kurosawa Mode’ to immerse the player further into the mood of a samurai film. As anyone who has played Ghosts of Tsushima knows, the island of Tsushima is full of stunning details that are particularly intertwined with nature, such as the guiding wind as a navigating tool.

Sucker Punch is known for creating Infamous series, of which Infamous: Second Son was also a launch title for the PS4. Now that Ghosts of Tsushima looks to be one of the last games of this generation, the company has reflected on its progress. Developers Brian Fleming and Jason Connell consider one of the game’s biggest milestones is the amount of foliage they could put into the game.

In an interview with Eurogamer, Connell said “we didn’t have a lot of trees - our lead environment artist was talking about how they could probably count the amount of trees in our last game. And in this one there’s just absolutely no way there’s millions I don’t know there’s tonnes.” To which Fleming revealed the headcount for the actual amount of trees in-game: three million. Connell continued “that’s just insane you know, so you can’t hand-place those, you have to develop tech in order to make that artfully and technologically work out.”

With the PS5 release looming the developers also took the opportunity to comment on how they would prepare for the new console. With the studio’s focus being on Ghosts of Tsushima in recent years, there’s been little time for the developers to delve into the PS5’s new technology. However, Fleming did note that the DualSense controller was of big interest to Sucker Punch, “I think I’m particularly nerdily excited about haptic feedback in the controller. We talked about how we really love how controllers kind of connect [you to the game], and anything that gives us more ability to give the player better tactile feedback about what’s going on I think will be a big deal.”

The studio’s hard work has paid off to make Ghosts of Tsushima one of the most picturesque games on the PS4. The game is already topping sales charts and has inspired plenty of fan art work. The interest in an immersive samurai game has been around for a while, with gamers calling on the Assassin’s Creed franchise to tackle Japan in a game. But with Assassin’s Creed Valhalla taking players into the viking era, Ghosts of Tsushima is more than able to fill the void for a Japanese game world for the time being.

Ghosts of Tsushima is available now on PS4

Source: Eurogamer