Although Ghost of Tsushima looks like it takes elements from a handful of different open world games, no title inspired the upcoming game as much as the original Red Dead Redemption. According to the director, Nate Fox, the 2010 open-world cowboy classic was the number one inspiration for making Ghost of Tsushima.
Obviously, you won’t be seeing cowboys running around the Japanese island of Tsushima, but Red Dead’s level of immersion is what really inspired the game’s development. Just like Red Dead created a world that made you feel like an actual cowboy, Ghost of Tsushima aims to accomplish the same with a world that makes you feel like a samurai.
Fox explained that Red Dead Redemption’s landscape, interactions with NPCs, and even John Marston’s movements perfectly recreated the cowboy experience. That level of immersion was exactly what Sucker Punch was looking to emulate in the development of Ghost of Tsushima.
The director even stated that he would reference Red Dead Redemption when trying to get others excited about the game. We’re imagining the pitch sounded something along the lines of, “It’s Red Dead, but with samurais.” Who wouldn’t want to play a game like that?
Ghost of Tsushima took inspiration from several other areas as well. The most obvious is other forms of samurai media, as the development team cited samurai films and comics as a big influence on the game. Its combat style also looks to emulate that of real-world samurais, where players will preserve their energy and wait for the perfect moment to strike.
Fox also admits that The Legend of Zelda: Breathe of the Wild played a big role in Ghost of Tsushima’s development. In the same way that the Nintendo game speaks to player’s curiosities and encourages them to explore its open world, Sucker Punch aimed to include many of those little eye-catching elements, causing you to head somewhere that might have nothing to do with your current quest.
At the end of the day, art inspires art, and that’s no different when it comes to video games. Developers are always looking towards other games to see what they can do to improve their own title, and it’ll be exciting to see everything that Ghost of Tsushima brings to the table when it launches on July 17.
Source: LADBible
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