Games are getting longer - nobody can argue with that. Gamers demand an arbitrary threshold of content per game, and if they don’t get their pound of flesh, Facebook will see a torrent of angry comments like never before. More content means it’s better, right?

I digress. Ghost of Tsushima players probably won’t have to worry too much about the volume of content in the game. Recently, Nate Fox came out promising an upwards of fifty hours of gameplay before players see the end of the game. He also encouraged players to not just follow the main story, but to really dig into the entirety of Tsushima Island.

If you’ll pardon the pun - promises like this are a double-edged sword. On the one hand, fifty hours to play through a story is a bit daunting, and kind of an intimidating foot to lead with. Length isn’t indicative of quality, and it’s largely a poor litmus test for value - especially with narrative-driven games. On the other, this is the kind of padding that AAA game development necessitates, and if it were any shorter, people would likely get angry.

Either way, we now know that Ghost of Tsushima won’t be something you can just breeze through. It’ll be one of those meaty AAA experiences that people go gaga over, and if you’re into that sort of thing, it’ll probably whet your appetite until the next big, content-rich open world game that looks exceedingly expensive.