If you’ve been playing Godfall, then you’ll lament that the crossplay and matchmaking aren’t up and running yet. Even if the game works just fine as a single-player experience, sharing in the game’s quirks with the community is a healing and hilarious discussion. Thanks to fan forums and memes, these ideas can still be communicated without the usual medium of voice chat.

Godfall is firmly hit-or-miss, with an overwhelming number of reviewers giving it a “mixed” score on Metacritic. So there are parts of the game players will love and other parts they will hate. But, with a sense of humor, even expert gamers and fans can make lighthearted fun of the whole thing.

10 Hurtful Photography

It’s been a massive fall from grace and pictures tell a thousand words. Sometimes, those words translate into millions of dollars left on the table, warning us of the failure that comes with too much hype.

It started as an inspiring and gripping title, but then players got ahold of it and discovered so many things that just don’t make sense. If you play the game, I hope you got a discount, there were certainly enough leftover copies to demand one.

9 Other Colors Are Secondary

What’s your favorite color? Is it gold? If so, you will like Godfall. Do you hate all other colors? If so, then you will love Godfall. Veterans of the game frequently have to rest their eyes from the yellow and bronze hues.

The trailers showed off the graphics, but among the many things pre-purchasers wish they would have known is exactly how many of those complex designs on display ended up being gold-plated.

8 Can It Get Any Closer?

There is a lot to love and a lot to hate about the game and the camera is firmly in the latter camp. For some reason, when Orin goes in to fight, the camera sits on his shoulder like a parrot on a pirate.

It’s quite frustrating, especially because enemies will attack from all sides and there is very little warning about incoming projectiles. Top this with the heavy amount of stagger effects and you’ll be cursing the camera angle more than once or twice.

7 Hold It Together

There is some exciting news about ray tracing technology being added to the game, but those who have played believe that this announcement is cause for more concern than celebration.

Already, the game is laggy, even on the highest of the high-end PCs or the PS5. That’s when the game isn’t outright crashing during larger battles. In encounters with teams of enemies, players hold their collective breath and hope for the best.

6 Think Again

Feverish fans who saw the trailers might have seen some spells or a thrown shield and thought, “Hey, while everybody else is going to be using a slow melee weapon, I’ll be doing holy damage or sniping enemies from long-range!”

It wasn’t until the reviews tempering expectations came out that players discovered fighting from afar really isn’t an option. There is a ranged attack, but it’s on a very long cooldown.

5 Get Over Here

If you’ve managed to survive until the endgame detailed in a Q&A session, then you’re well aware of the worst enemies to fight. Anybody with dodge or teleport is quick on the trigger to leap away and there doesn’t appear to be any cooldown on their ability to do so.

If you’ve broken your controller during this game, nobody can hold it against you if it’s done after ten minutes of chasing down a flighty enemy. Factor in enemy healers and you’re looking at some very annoying immortal mosquitos.

4 How Many More Could You Want?

If you’re not yet understanding what these memes are jabbing at, it could be because of the PlayStation exclusivity deal, but it’s only for another few months and then you’ll be able to empathize with the anguish experienced herein.

You’ll frequently feel that you’ve completed an entire section of the map and your reward will be… a demand to replay the section you just cleared. It’s not exactly the most anticipated “loot” to get ahold of.

3 Pay For It Again

You’ve already paid $60 or $70 for the game, right? Fans of looters always fear the dreaded microtransactions that bleed players dry even after shelling out for the full cost of a triple-A game. The good news is that Godfall does not do this.

The bad news is that they’ve elected to do something that’s potentially more predatory. Any future DLC will be behind a paywall. The campaign is already very short and offers little reason to replay it, so paid DLC is actually worse for this title than most microtransactions.

2 How Many Times Do I Have To Kill You, Boy?

Congratulations on killing that big, bad boss! You did the grinding, fought off those minions, found the loot, and tracked him down. The universe is better off without him and the heavens will be forever grateful tha- oh, nevermind, he’s back.

On one hand, it’s understandable that bosses need to be killed multiple times over for the sake of establishing some kind of replayability. But the game isn’t an MMO, so without some kind of exposition, it is silly that you “farm” these lieutenants who are initially ceremoniously vanquished.

1 Oh Yeah, That

Look, this isn’t actually directed at the lore of Godfall, which is actually quite rich. Before the game even came out, curious researchers were discovering the magnificently crafted history behind the Knight’s Order and the Valorplates.

The real problem is that none of this well-done work made its way into the final product. Some players have found a way to enjoy the combat, but there is a missing element of story to it that would lend some much-needed thrills to the game.