Five Years On Firewatch S Designer Says Its Choices Were So Subtle Everyone Thought It Was A Linear Game
Firewatch, five years old this month, released at the height of the mid-2010s narrative game boom. Where many other narrative games posited their choices as clear, divergent forks in the road though, Firewatch took a more subtle approach to decision making. Throughout the course of the game, the choices you make range in stature, but rarely offer a Sliding Doors moment commonly associated with the narrative game cliffhanger. So much so that many players didn’t even realise they were making choices at all....